Interiors and run-down places are some of my favorite locations to map. The older version of this was very narrow and borderline unfair when you needed to maneuver around the touch encounters!

Prewriting

Instead of inputting all dialogue directly into the game’s text boxes, I’m trying out drafting the dialogue and character actions first in Word. It’s kind of like writing a screenplay minus the formatting. I kinda enjoy organizing the headers and such in Word for some strange reason. >_>

Today I finished up revising the end of the prologue’s dialogue (which was first rushed in a day!) as well as the cutscenes related to the first dungeon. The helpful thing I’ve found about prewriting is that it paints a picture of the visuals in your head, and these pictures make it a lot easier to map, to match the picture in your mind’s eye.

Now I just need to setup all that talking and movements into events! And make another faceset for a new NPC…

…and get back to finishing the maps for Adventure Ace…once the mapper’s block goes away.


ペルソナ2 罰 | Perusona: 2 Batsu | Persona 2: Eternal Punishment 

(Source: udaijoubu)

forgottenway:

Close, No. 31 Saltmarket by Thomas Annan (1868) 

r3darch:

Falling Water by Frank Lloyd Wright

1935

Mill Run Pennsylvania

(Source: futurastic)