May 2013
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Game Development and Depression
calix9:
It seems that depression is a very common ailment among creative people - though that could be my skewed perspective, since that’s just most of the people that I know. Even so, it feels like there are some strong links between the need to create and the powerful negative feedback loops that fuel depression. Feelings of inadequacy, hopelessness, devalued self worth - and it’s all stacked...
shadowscorpion asked: I've been playing your demo and I just wanted to say that it's very good. When I saw the battle sprites I was just like "wow". I will play more when I have the time, but keep up the hard work, it's worth it ^^
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April 2013
5 posts
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“Walker-H”
The H-series of mechanical walkers were the first attempts to create machines that could heal, reducing the need for clerics. Its healing abilities are more potent when it is in danger.
In the old version of Catharsis, enemy bios were only viewable when you were fighting that enemy. In the upcoming newer version, they can be read in the Bestiary menu if you’ve...
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Lorenz, idle battle pose.
This is a pretty heavy edit of a sprite from Rondo of Swords. It still takes me a while to animate sprites decently, though. :v Gotta start somewhere!
(so i guess text posts stop tumblr from blurring pixel art? that’s weird)
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spacetwinks:
any motherfucker says they can’t relate to a character of a different gender, race, or sexuality than themselves, but then go off and read about elves and aliens and dragons and shit, y’all can fuck right off
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March 2013
3 posts
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Catharsis March Update →
I made a lot of progress with my game this month! I didn’t want to retype all of it here, so here’s a link. :o
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chiitomero asked: Hi c;
February 2013
6 posts
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syntheticsymphony asked: What program are you currently building your sprites with?
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January 2013
1 post
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December 2012
2 posts
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Screenwriting Tip #1191
screenwritingtips:
Step back and look at the big picture. What arguments are made by Acts One, Two and Three? Taken together, what is the whole script trying to say?
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November 2012
4 posts
伝習と: Okay, Jen. Here Goes: "Stop Being Mean To... →
dcpierson:
My fellow comedian Jen Kirkman is boycotting Twitter until men stop using it as a medium to be awful to her because she’s a woman yet still has the audacity to express her views on occasion. Or more specifically, until her male counterparts speak up against this kind of…
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> comes to terms with the fact that Battle Engine Melody is pretty damn broken
> fun fact: poison and regen don’t even work correctly in its CTB mode, ffs
> is unable to fix it
> attempts to move Catharsis to VX Ace + Battle Engine Symphony
> this is going to be either the best or the worst thing
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October 2012
6 posts
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So there’s this contest on RMN where you need to make a Halloween-themed game by the end of the month. My idea involved upsized pixel art. I had the game mechanics planned out as well as finished the title screen and the enemy sprites, but as of now, I’ve lost the will to work on it.
(And VX and VX Ace’s poor handling of pixel fonts doesn’t help much)
It’s as if all...
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September 2012
2 posts
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August 2012
5 posts
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quote-un-quote:
The essence of game design is to be a tour guide. You guide players to the fun parts of the play space, and away from the boring parts.
Mike Hommel on videogame design. [August 13th, 2012] (via twitter).
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Fiction Writing: What Makes Readers Care About... →
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"They could feel the cold as it crept in through...
favoriteliteraryquotes:
The Jungle, Upton Sinclair
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July 2012
18 posts
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Taggin'
I went back and added the “game dev” tag to many of my non-reblogged posts, except for the ones from 2010. Wow, those screenshots are just embarrassing compared to what I can map now. xD
…I’ve been using tumblr for how long?
I’ve been slowly chipping away at the hundreds of remaining party member sprites for Catharsis—battle poses, diagonal walk cycles, stuff...
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