I made a lot of progress with my game this month! I didn’t want to retype all of it here, so here’s a link. :o
A WIP progression of a custom character portrait.
I’ve been practicing some more with Sai and this happened! After changing Catharsis to a “widescreen” resolution (640x416 px), all the current character portraits get cut off at the waist from the extra screen space.
Instead of trying to fill in the empty space (and fucking up horribly, haha), I think I’ll just redraw all the important characters so that they match my original ideas, and then use the old portraits as references for their different emotions.
This is a shot of another dungeon, but with a cute little meter thing!
I put together a new system regarding the touch encounters in Catharsis. Instead of having monsters respawn every time you leave a map, they respawn every 10 times or so.
If you’d like to read more about this, I went into more detail on its gamepage: http://rpgmaker.net/games/3027/blog/8243/
For National Game Development Month (NaGaDeMo), I’ve finished up a demo for Catharsis. It’s free to play, and you can download it below:
http://rpgmaker.net/games/3027/downloads/3683/
Hope you enjoy it! :D