“why is playtesting so tedious and painful”
The VX Ace revised demo of Catharsis is finally finished! It’s available for download at http://rpgmaker.net/g/catharsis
The H-series of mechanical walkers were the first attempts to create machines that could heal, reducing the need for clerics. Its healing abilities are more potent when it is in danger.
In the old version of Catharsis, enemy bios were only viewable when you were fighting that enemy. In the upcoming newer version, they can be read in the Bestiary menu if you’ve scanned the enemy. While writing these entries, I wanted to include gameplay hints. Some enemies have some creepy backstory as well—I was a big fan of the strange enemy descriptions in the Shadow Hearts games.
Pixeling machines are so much fun. I’ve been churning out some of the last couple of enemy sprites I need for the game’s revised demo, which should be available soon! (There’s an event going on at rpgmaker.net whose deadline is the weekend of May 4)
These were two versions of the same enemy; the one on the right was finished first. The one on the left was an experiment with colors, but I think it turned out so much better!
I made a lot of progress with my game this month! I didn’t want to retype all of it here, so here’s a link. :o
I’ve been trying to get the hang of GraphicsGale’s interface lately, and ended up finishing some taller sprites for three characters. They look kinda cute and you can see their legs!
However, I’m not sure if I want to convert all of Catharsis’s sprites to this style. If I do, I’d have to throw out all of the old chibi battle sprites and franken some new ones…