“Walker-H”

The H-series of mechanical walkers were the first attempts to create machines that could heal, reducing the need for clerics. Its healing abilities are more potent when it is in danger.

In the old version of Catharsis, enemy bios were only viewable when you were fighting that enemy. In the upcoming newer version, they can be read in the Bestiary menu if you’ve scanned the enemy. While writing these entries, I wanted to include gameplay hints. Some enemies have some creepy backstory as well—I was a big fan of the strange enemy descriptions in the Shadow Hearts games.

Pixeling machines are so much fun. I’ve been churning out some of the last couple of enemy sprites I need for the game’s revised demo, which should be available soon! (There’s an event going on at rpgmaker.net whose deadline is the weekend of May 4)

These were two versions of the same enemy; the one on the right was finished first. The one on the left was an experiment with colors, but I think it turned out so much better!

posted 3 weeks ago @ 28 Apr 2013 with 1 note
xcatharsis xgame dev xrpg maker xpixel art xart xsteampunk
There aren’t many premade enemy graphics out there that look good in a sideview battle system, much less mechanical or creepy ones, so I tried to pixel my own!
Pixeling some exposed organs for the “slime” enemy was fun, heh.

There aren’t many premade enemy graphics out there that look good in a sideview battle system, much less mechanical or creepy ones, so I tried to pixel my own!

Pixeling some exposed organs for the “slime” enemy was fun, heh.

posted 1 month ago @ 05 Apr 2013 with 12 notes
xcatharsis xRPG Maker xgame dev xsteampunk xpixel art xrpg xart
A sample of random NPC sprites I’ve been churning out over the past couple of days. Recolored them so that they look like they actually belong in an industrial town.
credit: Mack

A sample of random NPC sprites I’ve been churning out over the past couple of days. Recolored them so that they look like they actually belong in an industrial town.

credit: Mack

posted 3 months ago @ 08 Feb 2013 with 7 notes
xgame dev xRPG Maker xpixel art xsteampunk xcatharsis xrevision hell xart
This is a shot of another dungeon, but with a cute little meter thing!
I put together a new system regarding the touch encounters in Catharsis. Instead of having monsters respawn every time you leave a map, they respawn every 10 times or so.
If you’d like to read more about this, I went into more detail on its gamepage: http://rpgmaker.net/games/3027/blog/8243/

This is a shot of another dungeon, but with a cute little meter thing!

I put together a new system regarding the touch encounters in Catharsis. Instead of having monsters respawn every time you leave a map, they respawn every 10 times or so.

If you’d like to read more about this, I went into more detail on its gamepage: http://rpgmaker.net/games/3027/blog/8243/

posted 8 months ago @ 01 Sep 2012 with 3 notes
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reblogged 9 months ago @ 02 Aug 2012 with 10 notes via/source
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Some WIP screenshots of an industrialized underground town called the “Undercity”. It’s supposed to look like a place where a thieves’ guild would hang out…

posted 10 months ago @ 22 Jul 2012 with 22 notes
xRPG Maker xgaming xvideo games xsteampunk xcatharsis xgame dev

Another quick update! Now the game’s title screen changes colors if you stay there long enough.

The song in the video is the game’s main theme, composed by Happy at RMN. This, as well as other songs he’s made, will be in the next release in the game. :)

posted 1 year ago @ 20 Apr 2012 with 2 notes
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I’ve been working hard on this dang thing, and now you can play through some of it! It won’t take much of your time. Simply click the link below and click the “Download Now” button on the right.

http://rpgmaker.net/games/3027/

Hope you have fun! :D Please let me know if you encounter error messages, and I’ll try my best to fix them. Any and all constructive feedback would be great.

posted 1 year ago @ 01 Dec 2011 with 8 notes
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It’s been quiet around here…probably because most of my finalized progress on Catharsis has been moved to rmn. But here, have a free screen tint!
When I started using VX, I used “screen tints” on all my maps because I didn’t know you could recolor and desaturate the tilesets in photoshop. That habit has stuck around to this day :v

It’s been quiet around here…probably because most of my finalized progress on Catharsis has been moved to rmn. But here, have a free screen tint!

When I started using VX, I used “screen tints” on all my maps because I didn’t know you could recolor and desaturate the tilesets in photoshop. That habit has stuck around to this day :v

posted 1 year ago @ 15 Oct 2011 with 20 notes
xvideo games xsteampunk xRPG Maker xgame dev
For being a “first town”, Dejanor is one of the largest ones in the game!  It’s split into 4 maps: the western side, central, eastern (pictured), and a small upper area.  The theme of this port city is somewhat inspired by 1800s/1900s London, and the industrial dirt and grime that went along with it.  Thanks to the steampunk tiles that Celianna and Lunarea made, I can get closer to what I was picturing in my head!
This is still a WIP, though.  Doors are missing, the old gray wall tops by Mack clash horribly, and so on. 
I’m often bogged down by coursework now, but I try to update when I can.

For being a “first town”, Dejanor is one of the largest ones in the game!  It’s split into 4 maps: the western side, central, eastern (pictured), and a small upper area.  The theme of this port city is somewhat inspired by 1800s/1900s London, and the industrial dirt and grime that went along with it.  Thanks to the steampunk tiles that Celianna and Lunarea made, I can get closer to what I was picturing in my head!

This is still a WIP, though.  Doors are missing, the old gray wall tops by Mack clash horribly, and so on. 

I’m often bogged down by coursework now, but I try to update when I can.

posted 1 year ago @ 09 Sep 2011 with 6 notes
xgaming xvideo games xRPG Maker xsteampunk xgame dev